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Engineering a  Legend: example format

ENGINEERING A LEGEND

This is an interactive commentary programme with full audience participation in building the Hawker Hurricane!

The STEM element

The audience builds the model allowing them to explore the materials, engineering and mechanics.  This is followed by a range of interactive craft activities to help consolidate what they've learnt.

Activity

Lift, Gravity, Drag and Thrust.  Using the Hurricane model and the help of the audience, we explore each of these forces, in turn.  This practical science teaches each one in a fun and memorable way that is easy to follow and easy to understand.

Activity

Design and build the 3 main fuselage types: Truss structure, monocoque and semi-monocoque.  Using a combination of 3D printed fuselage joiners, art straws and craft tubes, the students will be set a challenge to build each of the fuselage types. This demonstrates the different design and development features of aircraft fuselages.

Activity

Magnus Glider target challenge.  Students build a variation of the “Hoop glider”.  Then, using a target zone based on the WW1 clock spotting guide used by RFC observers, they will attempt to fly and land their creations.

Quiz

All programmes can include a summary quiz activity, where students are set a 15 question multiple choice quiz, based on the 'Who Wants to be a Millionaire?' format.  The participants gain points for standing in the correct answer zone, which helps with independent thinking rather than a "following the herd" mentality, as the questions get progressively harder.

PROGRAMME DURATION

Option 1

60 minutes - Hurricane model build with the Forces of Flight

 

Option 2

90 minutes - Hurricane model build with Forces of Flight and either Magnus Glider Challenge or Fuselage construction activity

LEARNING OUTCOMES and OBJECTIVES

  • To learn about the role of the legendary Hawker Hurricane in WW2, particularly in the Battle of Britain.

  • To learn about the impact of technological advances on aviation and aeronautical design.

  • To learn how aircraft fly, what the major components are called, and how they function.

  • To encourage audience participation, teamwork, communication skills, problem solving.

  • To raise awareness of career and employment opportunities in all types of STEM industries.